Professional Documents
Culture Documents
(Aashish) Where is the company present and how did he decide on these places?? (Ashish Badyal) What are the major challenges he faced?? (Ruchir) Hows the game distributed?? (Ankur) Core values & Performance review?? (Kaushik) How did he handle the global operations?? (Arjun) What can you tell us about great game developers?? (Aashish) Embracing the iphone. (Ashish Badyal) What is social gaming and how did he spot an opportunity in this area?? (Ruchir)
Group 4
Trip Hawkins
Education
Strategy & Applied Game theory Major from Harvard Stanford Business School Alumni
Career
Director of Business Strategy, APPLE Founder Electronics Arts Founder 3DO Founder Digital Chocolates
Recognitions
8th person on Academy of Interactive arts and Science Hall of Fame Among 26 most Fascinating Entrepreneurs
Locations
Major Challenges
To select Locations
Game Distribution
Buyers Power is high Key decision makers
Wireless Carrier
Staff from 32 different countries 145 in Helsinki, 140 in Bangalore, 25 in Barcelona and 40 San Mateo Took the role of Business Development himself demonstrating Flexibility Twice a year to Finland and once a year to India and Spain 100 mails a day and texting, phone calls & Instant messaging
Monday morning meeting with 40 senior team called T-staff Whats going well?? Whats not going well?? Opportunities & threats Any asks?? Decisions made with after all the board members are in accord
Game Development at DC
High creatively exhausting process Games of all genre created, puzzle, word, action & adventure, sports, racing, social entertainment and cards & casino. 2-3 games per month to cater to large demand Multi platform supported games Published on app stores and websites like facebook
YDC
PPTs on ideas Validation discussion with top management
Development
3 months on designing 3-4 months on development
Testing
Online played by any employee
Hawkins was little apprehensive initially to start going into Iphone games development Major Reasons were 1.Rate of development of new platforms is high and risk to reward ratio is not desirable 2.Apple didn't have a store and Apple emphasize more on applications rather than games 3. There are serious billing challenges
4.Hawkings don't want to distrupt the current projects in the pipeline However, on seeing the exponential growth in acceptance of Iphones games The digital chocolates team responded well by converting top selling games into iphone applications and the result was astounding with first four games made up to top downloads and iphone platform turned out be most profitable platform for future development
Multi-player interactive games over different platforms Awareness from childhood-designed board games Devised characters & strategies interest Increased. DNA @ 3DO No hardware/software support
3 ways ahead
Acquire a Social Game development company
1
Group Discussion
Pros
Cost saving Experts Save Time
Pros
Cons
Quality mismatch Culture mismatch
Cons
Difficult to find specialized teams Lack of edge on normal games
Pros
Geographic coverage
Cons
Poor coordination Poor skill set
Digital Chocolate acquired Sandlot Games, which is based in Bothell , USA & St. Petersburg, Russia.
Sandlots founder and CEO Dan Bernstein will become VP of Digital Chocolate for St. Petersburg, Russia, and in Bothell.
Q&A
Group 4
Neha |Aashish | Ashish | Ankur | Kaushik |Nagarjun | Ruchir | Sajid